What will you be?

Races and Classes

Races of Turriel

  • Minilark

    Minilarks are small entities with sharp claws that enjoy digging. They will build the majority of their structures as tunnels and caves underground.

  • Fuvvek

    Fuvvek are slim and dextrous entities, capable of transforming into a puddle of slime. They used to have their own civilizations in the Desert, but now they simply fit in where they can.

  • Medagrith

    Medagrith are large, goat like entities with a high respect for nature. Their thick coat makes most climates too warm for comfort, so the majority of them reside snow covered areas.

  • Aviatrine

    This tall and angelic looking species has a superiority complex, and like to exist as high in the sky as they can, building their civilizations more up, instead of out. They were the first magic users to exist in all of Turriel.

  • Human

    Humans introduced technology into the world, and create large, sprawling cities where ever they want. They intergrate themselves all over Turriel, in an attempt to learn about new cultures.

  • Parvian

    Coming Soon!

  • Gromple

    Coming Soon!

  • Evishra

    Coming Soon!

Adventurer Classes

  • Assassin

    Stealthy killers with dangerous ninja weapons, able to sneak into anywhere, undetected. They are trained to get in, kill their mark, and get out without alerting anyone.

  • Brawler

    Powerful brutes who love being in the thick of combat. With the highest physical damage output in all of Turriel, these walking war machines have a habbit tearing through entire sqads with ease.

  • Charmer

    Tricksy casters gifted with magical abilities from a deity in exchange for a favor or a promise. Playing with people is a pleasant pass time for these magical menaces.

  • Magician

    The pinnacle of magical power, these utilitarian casters have uncovered all of the secrets of spell craft. When it comes to Mystical Prowess, they know no limits.

  • Messorem

    Harbingers of death and destruction. Abusing stolen dark magic and infusing it into their physical strength makes these power houses a terrifying force to encounter.

  • Native

    Protectors of Nature who harness the power of aura to defend the innocent. Being backed by the God of Creation definitely has it perks.

  • Paranorm

    Sympathizers and friends of the dead, these strange individuals are completely comfortable with hanging out in a graveyard and talking to its ghosts.

  • Priest

    Devout followers of the Gods and Godess themselves, these desciples bring forth powerful radiant healing, compassion, and fortification.

  • Scout

    Professionals at ranged combat, subterfuge, and espionage. These sharpshooters are a saboteurs first choice of companion.

  • Skillful

    Jack of all trades and master of at least 1, makes the most veratile sort of advenurer. With their knowledge and expertise is several things, who knows what they’ll do?

  • Soldier

    Prowess with fire-arms and machines makes for a useful combination. There is not much these crafty warriors can’t fix or destroy.

  • Sorcerer

    Wielders of Dark Magic and experienced in the art of performing rituals. These powerful spellcasters prove that darkness can be just as strong as light.

  • Trantelor

    Healers who use the forces of Nature to fix the damage casued by those who would dare harm Masenkai’s creation. With animal companions in toe, leave nature be.