Scout
This particular adventurer class primarily focuses on the exciting realms of ranged combat and diligent reconnaissance. They are incredibly adept at executing covert operations, and skillfully neutralizing various targets from a safe distance away. Their talents shine especially bright when it comes to offering invaluable ranged support to their allies; effortlessly picking off troublesome foes that those who are more accustomed to engaging in melee combat may find difficult to reach or engage effectively. With a keen eye and expert aim, they play a crucial role on the battlefield. For a skilled Scout, there’s truly no experience that compares to the profound satisfaction of hitting their target on a challenging shot taken from an impressive distance. Each successful shot reinforces their confidence and sharpens their focus, making the thrill of the hunt all the more rewarding.
Focusing all of their efforts on maintaining a safe distance at range makes a Scout particularly vulnerable when unexpectedly caught in a direct, face-to-face confrontation. When such an unfortunate scenario arises, this class's best course of action is to swiftly escape the situation, utilizing any available skills or tactics, and create as much space as possible between themselves and the dangerous confrontation. If you have a group of trustworthy allies by your side, it is probably best to hang back and stick to what you are truly good at, allowing them to take the lead in more dangerous situations.
This hyper-vigilant and perceptive adventurer class truly stands above the rest when it comes to the art of infiltration and espionage. Their remarkable photographic memory and keen situational awareness allow them to effortlessly acquire valuable and crucial tactical information, often before their enemies even realize what's happening. Moreover, their extensive expertise in crafting empowers them to create an impressive array of special and magical ammunition, enhancing their versatility in the field. With their unique skill set and determination, they possess whatever it takes to pull through and succeed with any objective presented to them, no matter the challenges they may face along the way.
Becoming a Scout
When you become a level 1 Scout, you will gain the following.
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How much damage you can take before dying or becoming unconscious
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Determines how much damage you deal with melee weapons.
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Determines how much damage you deal with ranged weapons.
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Determines how well you mitigate incoming damage.
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Determines how potent your magical abilities are.
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How many meters of distance you can move during each of your turns.
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Roll 1 six-sided die. The result will be your characters starting Life stat.
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Roll 1 four-sided die. The result will be your characters starting Melee Attack Stat
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Roll 1 ten-sided die, then add 10. The total will be your characters starting Ranged Attack Stat
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Roll 1 six-sided die. The result will be your characters starting Defense Stat
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Roll 1 eight-sided die. The result will be your characters starting Magic Stat.
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This is a Scouts starting Movement. Add this to any Movement Increase you gain from your Race. The total is your characters starting Movement Stat
5 skill points in your Crafting skill
5 skill points in your Geography skill
8 skill points to distribute freely
Starting Skill Bonuses
Efficient with ranged weapons that are not fire-arms
You gain 1 new Ability
Other Things
Steady Aim: Whenever you make a ranged weapon attack, you may spend 1 Focus Point to steady your aim, making it more likely for you to hit your target. When you do, you will roll 2d20 instead of 1d20 when making your Roll to Hit, and choose the higher number as your RTH result. This cannot be used when attacking a target that is within 4 meters of you. Your Focus Point maximum is increased by 1.
Scout Gift
Poison: 4
Bleed: 3
Sleep: 10
Stun: 9
Infection: 9
Luck: 7
Starting Natural Resistance
Scared: 3
Hinder: 8
Freeze: 6
Burn: 7
Charm: 5
Curse: 5
Leveling as a Scout
Anytime your Scout level increases by 1, you will gain the following.
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Roll 1 six-sided die. Your Base Life stat will be inreased by the result
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Roll 1 four-sided die. Your Base Melee Attack stat will increase by the result
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Roll 2 six-sided die, then add 4. Your Base Ranged Attack will be increased by the total.
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Roll 1 six-sided die. Your Base Defense Stat will be increased by the result.
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Roll 1 eight-sided die. Your Base Magic stat will be increased by the result.
6 skill points to distribute freely every 10th Scout Level
1 new Ability every 16th Scout Level
Additional Bonuses
Level 25 = Magical Ammunition: You can use your Action Phase to bestow a temporary, elemental enchantment on a single arrow, bolt, or bullet. This enchantment will last for up to 1 minute, or until the ammunition is used. Choose from fire, ice, lightning, water, or wind. The enchanted ammunition will deal an additional 1d6 critical damage of the chosen element to a target that it hits. This enchantment will not interfere with or affect any other enchantments currently in effect on the ammunition this talent was used on. This talent cannot be used on ammunition that is currently enchanted using this talent.
The elemental damage dealt by this ammunition will increased to 2d6 when you have a Magic stat of at least 350, and again to 3d6 when you have a Magic stat of at least 600.Level 50 = Eyes and Ears: Your vigilance is unmatched. Whenever you are prompted to make a Notice Feature check, you may, instead of rolling the dice, spend 1 Focus Point and choose to succeed.
Level 75 = Spy Work: You are an expert at gathering information while in unwelcomed places. You will have a +10 modifier to your Stealth skill check while hiding. You are able to memorize things at a glance. If you look at something for at least 5 seconds, you will be able to remember exactly what it looked like, at any given time.
Level 100 = Never Miss: If you make a ranged weapon attack against a target, and the attack misses, you may instead declare that it hits. This can only be used once every 30 seconds, and only if the Roll to Hit does not result as a critical failure.
Scout Talents