The path of the Assassin is a sneaky one, where your mission is to kill the target in one swift attack before disappearing into the shadows. These stealthy killers typically have a lot of patience, waiting for the perfect moment to strike where the target will not see it coming, and there will be no one around to witness the attack. They enjoy the thrill of the hunt, stalking their prey, and learning their habits. Adventurers who follow this class tend to hunt bounties, giving them a sort of permission to do what they do best. Assassins must be masters of deception and strategy, always one step ahead of their target, calculating every move with precision to ensure success in their deadly missions.
Unlike Brawlers who rely on sheer brute strength to accomplish their goals, Assassins employ precision and cunning, leveraging their impressive Stealth and Sneak Attack abilities. Additionally, they harness their Assassin crafting talent to fashion specialized weapons that streamline their tasks and add an element of enjoyment. Preferring small and lightweight armaments for their ease of concealment, Assassins adopt an opportunistic approach, especially in group scenarios, always on the lookout for the perfect moment to execute a devastating sneak attack.
Assassins in the world of Fragment Skies possess a unique ability to turn invisible at any moment, providing them with a strategic edge to secure a favorable position or smoothly exit a risky situation. Their knack for staying unseen is a valuable asset, especially when maneuvering through dangerous encounters, where their limited endurance puts them at a disadvantage. For an Assassin, the key to success lies in avoiding direct confrontation altogether; as Assassin who plans on taking damage has already failed.
Assassin
Becoming an Assassin
When you become a level 1 Assassin, you will gain the following.
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How much damage you can take before dying or becoming unconscious
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Determines how much damage you deal with melee weapons.
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Determines how much damage you deal with ranged weapons.
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Determines how well you mitigate incoming damage.
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Determines how potent your magical abilities are.
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How many meters of distance you can move during each of your turns.
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Roll 1 six-sided die and add 2 to the result. The total will be your characters starting Life stat.
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Roll 3 six-sided die, then add the together. The total will be your characters starting Melee Attack Stat
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Roll 3 six-sided die, then add the together. The total will be your characters starting Ranged Attack Stat
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Roll 1 four-sided die, and add 2 to the result. The total will be your characters starting Defense Stat
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Roll 1 six-sided die. The result will be your characters starting Magic Stat.
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This is an Assassins starting Movement. Add this to any Movement Increase you gain from your Race. The total is your characters starting Movement Stat
5 skill points in your Stealth skill
5 skill points in your Sneak Attack skill
11 skill points to distribute freely
Starting Skill Bonuses
Invisibility: You are able to become invisible during your Action Phase, using the same effects as the Tier 2 Invisibility spell. This invisibility can last for a total of 10 seconds per Assassin Level, and does not need be used all at once. It will be consumed in 10 second invervals. The duration of your Invisibility will be recovered whenever you complete a Full Rest.
Assassin Gift
Poison: 10
Bleed: 7
Sleep; 9
Stun: 4
Infection: 8
Luck: 9
Starting Natural Resistance
Scared: 5
Hinder: 7
Freeze: 7
Burn: 5
Charm: 3
Curse: 6
You gain 1 new Ability
Efficient with small light weapons and composite bows
Other Things
Leveling as an Assassin
Anytime your Assassin level increases by 1, you will gain the following.
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Roll 1 six-sided die. Your Base Life stat will be inreased by the result
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Roll 2 eight-sided die. Your Base Melee Attack stat will increase by the result
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Roll 2 eight-sided die. Your Base Ranged Attack will be increased by the result.
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Roll 1 six-sided die. Your Base Defense Stat will be increased by the result.
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Roll 1 six-sided die. Your Base Magic stat will be increased by the result.
Additional Bonuses
2 skill points to distribute freely every 3rd Assassin Level
1 new Ability every 16th Assassin Level
Level 25 = Silent Killing: Whenever you deal Sneak Attack damage to an entity, you may immediately move up to 2 meters and make a Stealth skill check to hide.
Level 50 = Ninja Crafting: You are able to use your Crafting skill to enhance composite short bows, shurikens, daggers, and throwing needles into Ninja weapons. Enhancing a weapon into a Ninja Weapon will take 1 hour of in-game time, require 3 rare crafting materials, and will have a skill RR of of 23. If the skill check is unsuccessful, then the materials are wasted, and the items durability will be reduced by 10.
A Shuriken will become a “Multi-seeking Shuriken”: R=Alcx2, 1d4+1d4 per 120 M-atk (20). When this weapon is thrown, it will divide into 5 sperate smaller shuriken that will each fly towards the same target. Roll to Hit is made once. If one hits, they all hit. The target will only get to make 1 Defense roll against this damage. Any smaller shuriken that deal damage will remain in the target, inflicting mild bleed damage at the start of each of the targets turns until removed. This weapon cannot be re-used.
A Throwing Needle become an “Exploding Throwing Needle”: R=Alcx2, 1d4+1d4 per 100 M-atk (20). This weapon will explode on impact, dealing an additional 3d10 explosion damage to all potential targets within 2 meters of the original target. This weapon cannot be re-used.
A Dagger become a “Flash-blade Dagger”: R2, 1d4+1d4 per 80 M-atk (20). As long as this Dagger is within 50 meters of you, you are able to use your Action Phase to will that dagger to return to you. When this happens, the Dagger will appear in you unoccupied hand. This dagger can be thrown like a normal dagger.
A Composite Short Bow will become a “Shadow Bow”: R20/50, 1d10+1d10 per 50 R-atk (20). During your Action Phase, you can either summon this bow from the shadows, causing it to appear in your unoccupied hand, or dismiss it back into the shadows. This process is silent. Unenchanted arrows fired from this bow will vanish into a puff of smoke after 5 seconds. This weapon is indestructable, but can be dispelled as if it were a magical effect.
Level 75 = Resting Stamina: You are able to do any of the following as a Reaction/Counter Action up to 5 times, total, per full rest.
Attempt an Evasion Feature check against an attackers no critical Roll to Hit result, avoiding the attack on a success.
Move up to 6 meters (does not count towards your total movement for the round).
Sneak Attack an applicable target using normal Sneak Attack rules.
Level 100 = Perfect Killer: Up to 3 times per full rest, if a Sneak Attack made by you misses the target, you can instead choose that it hits. This cannot be used with the “Resting Stamina” talent.
Assassin Talents