The path of the Brawler is a straightforward one filled with adrenaline and excitement. By charging headfirst into battles, they unleash unrivaled strength and skill, making each strike devastating. Despite their preference for direct confrontation, Brawlers are far from mindless brutes, often surprising their opponents with strategic maneuvers and calculated moves amidst the chaos. Being a worthwhile fighter also comes with a fair bit of expertise on the subject. Brawlers are strong and cunning warriors, able to deal a lot of damage in a short amount of time. They possess the unique ability to launch multiple rapid attacks, outmatching opponents who can only strike once or twice before succumbing to their onslaught. They are tough and dangerous, always eager to be in the thick of battle where they can unleash their full strength. No other class rivals the Brawler when it comes to close-quarters combat prowess. Their relentless drive to dominate the frontline makes them a formidable force on the battlefield.

The downside to having this much raw power is being completely in the dark when it comes to magic. All Brawlers know is the way of the blade; it's reliable, sturdy, and predictable. This familiarity brings a sense of comfort in a world filled with uncertainty, where the straightforward path of physical combat eliminates the need for unraveling the enigmatic complexities of spellcasting. Their lack of expertise in the realm of magic renders them more susceptible to its effects, leaving them unable to harness the true power of mystical artifacts. Consequently, numerous Brawlers find themselves consumed by a heated sense of resentment when confronted with individuals skilled in the arcane arts. Is it jealousy that fuels their anger, or perhaps a tinge of pity for their own limitations? To them, the answer is simple - why bother with magic when a well-honed blade can effortlessly dispatch their foes, rendering their magical prowess insignificant in comparison.

This Adventurer class possesses an innate ability for multi-attacking and executing combo attacks with themselves. This rare skill sets them apart from others in the game, making them formidable opponents in combat situations. Brawlers possess the remarkable ability to strike even outside of their turn. In the hands of a seasoned Brawler, the number of attacks they can unleash in a round knows no bounds. They have access to a wide variety of melee weapons, allowing them to showcase their exceptional skills and knowledge in handling different types of close combat weaponry with finesse and confidence. From razor-sharp swords to heavy battle axes, they exhibit a deep understanding and mastery of these traditional, making them formidable adversaries on the battlefield.

Brawler

Becoming a Brawler

When you become a level 1 Brawler, you will gain the following

  • Roll 1 six-sided die and add 2 to the result. The total will be your characters starting Life stat.

  • Roll 3 ten-sided die, add them together, then add 10. The total will be your characters starting Melee Attack Stat

  • Roll 1 four-sided die. The result will be your characters starting Ranged Attack Stat

  • Roll 1 six-sided die, then add 6. The result will be your characters starting Defense Stat

  • Roll 1 four-sided die. The result will be your characters starting Magic Stat.

  • This is a Brawlers starting Movement. Add this to any Movement Increase you gain from your Race. The total is your characters starting Movement Stat

  • How much damage you can take before dying or becoming unconscious

  • Determines how much damage you deal with melee weapons.

  • Determines how much damage you deal with ranged weapons.

  • Determines how well you mitigate incoming damage.

  • Determines how potent your magical abilities are.

  • How many meters of distance you can move during each of your turns.

  • 5 skill points in your Sunder skill

  • 5 skill points in your Unarmed Fighting skill

  • 8 skill points to distribute freely

Starting Skill Bonuses

  • Magic Vulnerability: You have a -4 modifier to Natural Resistance checks made against spell effects. Unable to activate spell enchantments

  • Efficient with medium and large, one-handed and two-handed weapons.

Other Things

Advanced Battle Tactics: You are especially talented at melee combat, allowing you to attack quickly and with purpose.

  • Self Combo: You are able to use 8 Aura Counters during your Perform Phase to initiate a combo-attack against a single target using melee weapons. You will make 2 attacks against this target using normal combo attack rules. Afterwards, your turn will end. No other entities may participate in this combo attack.

  • Multi-Attack: Starting at level 25, you are able to attack more often. As long as you have hit something with a melee attack before the start of your turn, you may use your Perform Phase to make a basic melee attack against a target within range.

Brawler Gift

Poison: 5
Bleed: 9
Sleep: 3
Stun: 10
Infection: 4
Luck: 7

Starting Natural Resistance

Scared: 7
Hinder: 9
Freeze: 8
Burn: 6
Charm: 3
Curse: 5


Leveling as a Brawler

Anytime your Brawler level increases by 1, you will gain the following.

  • Roll 1 ten-sided die. Your Base Life stat will be increased by the result

  • Roll 2 six-sided die, then add 2 to the result. You Base Melee Attack stat will be increased by the result.

  • Roll 1 four-sided die. Your Base Ranged Attack stat will be increased by the result.

  • Roll 1 eight-sided die. Your Base Defense stat will be increased by the result.

  • Roll 1 four-sided die. Your Base Magic stat will be increased by the result

  • 2 skill points to distribute freely every 5th Brawler level

  • 1 new Ability every 20th Brawler Level

Additional Bonuses

  • Level 25 = Forceful Strength: Whenever you make an Athleticism Feature check, if the result on the die is less than 8, but not a natural 1 critical fail, you may instead declare that you are using this talent, and the die result become “8”

  • Level 50 = Sudden Punch: During your Action Phase, you may use 1 Aura Counter to make an Unarmed Fighting attack against a single target within range.

  • Level 75 = Frenzy Attack: If you have made at least 3 attack rolls during your turn this round, you may use your Reaction to make a single melee attack against a target within range.

  • Level 100 = Unrelenting: Anytime you take damage from a targetted attack, you may immediately use 1 Aura Counter to make a single melee attack against a target within range. You will re-roll any RTH that results as a natural 1 critical fail while using this Talent. Attacks made this way do not consume your Reaction for the round.

Brawler Talents